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- Path: nntp-trd.UNINETT.no!lolsen
- From: lolsen@hsr.no (Lasse Olsen)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: Possible loss of the Copper (was Re: AB3D II beats Quake....)
- Followup-To: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Date: 31 Mar 1996 16:51:55 GMT
- Organization: UNINETT news service
- Distribution: world
- Message-ID: <4jmd7b$jdn@dole.uninett.no>
- References: <4iu7hb$utt@coranto.ucs.mun.ca> <2726.6661T189T1181@mbox.vol.it>
- NNTP-Posting-Host: gorina5.hsr.no
- X-Newsreader: TIN [version 1.2 PL2]
-
- Fabio Bizzetti (bizzetti@mbox.vol.it) wrote:
-
- : You know how you can open a 1024*768 logical screen on Amiga, and scroll it on
- : a 640*512 physical screen? 50 frames / sec scroll, with 0 CPU or AGA time.
-
- : On a SVGA the scroll would be 2 frames / sec, with 100% CPU and SVGA use.
-
-
- : Should I continue? it makes me sad indeed...
-
- Then how do you explain that old Trident card demo poking
- registers and scrolling an 8-bit VGA-screen with the same ease
- as on the Amiga?
- This was of course not very Windows-friendly but it proved
- its point.
- Cheers...
-